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You can put all of the options in configuration files which will be read every time mpv is run. The system-wide configuration file 'mpv.conf' is in your configuration directory (e.g. /etc/mpv or /usr/local/etc/mpv), the user-specific one is /.config/mpv/mpv.conf. For details and platform specifics (in particular Windows paths) see the FILES section.
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You can also write file-specific configuration files. If you wish to have a configuration file for a file called 'video.avi', create a file named 'video.avi.conf' with the file-specific options in it and put it in /.config/mpv/. You can also put the configuration file in the same directory as the file to be played. Both require you to set the --use-filedir-conf option (either on the command line or in your global config file). If a file-specific configuration file is found in the same directory, no file-specific configuration is loaded from /.config/mpv. In addition, the --use-filedir-conf option enables directory-specific configuration files. For this, mpv first tries to load a mpv.conf from the same directory as the file played and then tries to load any file-specific configuration.
Screenshots of the currently played file can be taken using the 'screenshot' input mode command, which is by default bound to the s key. Files named mpv-shotNNNN.jpg will be saved in the working directory, using the first available number - no files will be overwritten. In pseudo-GUI mode, the screenshot will be saved somewhere else. See PSEUDO GUI MODE.
Play a local file, but assume it's being appended to. This is useful for example for files that are currently being downloaded to disk. This will block playback, and stop playback only if no new data was appended after a timeout of about 2 seconds.
Be aware of tricky combinations of all of all of the above: for example, mpv --aid=2 file_with_2_audio_tracks.mkv file_with_1_audio_track.mkv would first play the correct track, and the second file without audio. If you then go back the first file, its first audio track will be played, and the second file is played with audio. If you do the same thing again but instead of using --aid=2 you run set aid 2 while the file is playing, then changing to the second file will play its audio track. This is because runtime selection enables the fingerprint heuristic.
This option forces --demuxer=playlist to interpret the playlist file. Some playlist formats, notably CUE and optical disc formats, need to use different demuxers and will not work with this option. They still can be played directly, without using this option.
You can play playlists directly, without this option. Before mpv version 0.31.0, this option disabled any security mechanisms that might be in place, but since 0.31.0 it uses the same security mechanisms as playing a playlist file directly. If you trust the playlist file, you can disable any security checks with --load-unsafe-playlists. Because playlists can load other playlist entries, consider applying this option only to the playlist itself and not its entries, using something along these lines:
In some cases, RGB conversion is forced, which means the RGB conversion is performed by the hardware decoding API, instead of the shaders used by --vo=gpu. This means certain colorspaces may not display correctly, and certain filtering (such as debanding) cannot be applied in an ideal way. This will also usually force the use of low quality chroma scalers instead of the one specified by --cscale. In other cases, hardware decoding can also reduce the bit depth of the decoded image, which can introduce banding or precision loss for 10-bit files.
The renderer historically most commonly used for the SSA/ASS subtitle formats, VSFilter, had questionable behavior that resulted in subtitles being stretched too if the video was stored in anamorphic format that required scaling for display. This behavior is usually undesirable and newer VSFilter versions may behave differently. However, many existing scripts compensate for the stretching by modifying things in the opposite direction. Thus, if such scripts are displayed "correctly", they will not appear as intended. This switch enables emulation of the old VSFilter behavior (undesirable but expected by many existing scripts).
By default, it tries to use fast and fail-safe settings. Use the gpu-hq profile to use this driver with defaults set to high quality rendering. The profile can be applied with --profile=gpu-hq and its contents can be viewed with --show-profile=gpu-hq.
To render and align sixel images correctly, mpv needs to know the terminal size both in cells and in pixels. By default it tries to use values which the terminal reports, however, due to differences between terminals this is an error-prone process which cannot be automated with certainty - some terminals report the size in pixels including the padding - e.g. xterm, while others report the actual usable number of pixels - like mlterm. Additionally, they may behave differently when maximized or in fullscreen, and mpv cannot detect this state using standard methods.
If this is disabled (the default), the only conversion that is possibly performed is format conversion if is set. All other parameters (like ) are forced without conversion. This mode is typically useful when files have been incorrectly tagged.
offset is the byte offset of the first pixel in the source file. (The current implementation always mmap's the whole file from position 0 to the end of the image, so large offsets should be avoided. Before mpv 0.8.0, the offset was actually passed directly to mmap, but it was changed to make using it easier.)
This property is not enough to render ASS subtitles correctly, because ASS header and per-event metadata are not returned. You likely need to do further filtering on the returned string to make it useful.
If you'd prefer not to use Git, you can get the source with the 'Download ZIP' button on the right. The built-in Windows zip utility will mark the contents of zip files downloaded from the Internet as unsafe to execute, so right-click the zip file and select 'Properties...' and 'Unblock' before decompressing it. Third-party zip utilities don't normally do this.
This will download binary content for the engine, as well as installing prerequisites and setting up Unreal file associations. On Windows, a warning from SmartScreen may appear. Click More info, then Run anyway to continue.
If you downloaded the source as a .zip file, you may see a warning about it being from an unidentified developer (because .zip files on GitHub aren't digitally signed).To work around it, right-click on Setup.command, select Open, then click the Open button.
Refracted lines? Is this possible?Yes, finalToon does it! finalToon is able to reflect/refract lines correctly. Even bumpy glass is no problem. This is a real unique feature right now, a true line renderer like finalToon is even able to reflect/refract hidden lines.
URP: Fixed an issue where the Universal Renderer could incorrectly clear the render target during the forward opaques pass even if the render target contains valid rendering data produced by a pass that ran before opaque rendering.(ARFB-190)
Excel workbooks can also be opened directly within Origin. The Excel file can be saved with file path relative to the Origin Project file, for easy sharing of the project along with related Excel files.
You can import Excel files or open them directly in Origin (by launching an OLE instance of Excel). We recommend importing your Excel data, so that you have full access to Origin's powerful graphing and analysis environment.
We are releasing a new lightweight installer (about 110MB in size) that does not include demo and documentation files. Nevertheless, as you proceed through the setup process, you'll have the option to separately download and install demos/documentation if you decide you need them.
This is the most basic use of UTAU, since many UTAU users provide .UST files for the community to use.As UTAU-Synth has an auto-VCV recognition function, you do not need to worry about downloading any extra plugins to convert CV hiragana USTs to VCV.
Project Name: The title of the project (separate from the filename)Location: This blank will fill when you save the file. It's the location of the UST file in the Finder.Output Filename: The name of the .wav file that will be generated from rendering the UST.Tempo: The speed of the song, in Beats Per Minute (BPM)Voice: The voicebank set to sing the UST.Location: The location of aforementioned voicebank in the Finder.
Tip: All fonts must be TTF or OTF with standard Unicodes. The legacy 8-bit pixel fonts (FNT) are not suitable for writing translations and can be ignored. Font rendering will be forced into SDF mode to display translations correctly.
To get started on translating Daggerfall Unity, a master set of CSV files in English are included in StreamingAssets/Text in 0.15 and later. Start by unzipping Master Localization CSV Files version.zip (whatever your version is) directly into the StreamingAssets/Text folder as shown below.
As translations are just a collection of loose files spread throughout StreamingAssets, they can be distributed as a zip file. After testing, bundle all your changed text files into a single .zip archive with correct paths and release.
Provided everything was patched and copied correctly, the launcher window will turn green like below. If you are still missing .VID files, jump back to Step 4 and double-check all .VID files were copied into correct folder. 041b061a72